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XP Practices: Small Releases

By keeping releases small and frequent we give more rapid feedback to users, and we therefore get more feedback from them. This feedback makes several things possible. It allows the programmers to accurately predict, within a few weeks of project start, how much work will be done by the project deadline. It allows customers to work with programmers to change the scope of the project, as they learn more about what customers really need.

Sometimes the feedback indicates that a project should be cancelled before it can be completed, because there is not enough time to produce enough features to make the project worthwhile. This is an outcome that an XP team (including a consulting team such as Adaption's) will embrace, without penalties of any kind. If insufficient real business value is being produced for the customer and project stakeholders, then everyone should move on to another project that does produce that business value.

[Next Practice]

    - One Team
    - TDD
    - Pairing
    - Refactoring
    - Simple Design
    - Small Releases
    - Planning Game
    - Integration
    - Shared Code
    - Work Pace
    - Customer Tests
    - Code Standard
    - Metaphor